Psi-ched Up
by Kyzrati on 20121006 , under Progress, Screenshots
It's national Adopt an Alien Pet Day!
The psi-amp is ready. I.e., you'll now be able to mind control aliens if you're good enough. The AI will not yet use the the psi-amp on you, as it would be incredibly unfair given your limited resources in the demo missions. I did, however, throw in a psi-amp... "somewhere" in Area 51 and Cataclysm. Of course, it wouldn't be much use without some skill, and there's no base for training yet, so all your units start with a random psi-skill of 2.5~5.0x their base value.
As planned, the psi-amp fit right into the special abilities system, which just needed a menu to enable selection from multiple abilities on the same object, as seen above, though the system is capable of handling much, much more than that. For example:
Yes, those are actual scripted abilities I was playing with to test the system, and they do exactly what they look like they do. (Adding each one only takes a single line of script that sets about ten variables.) So now the engine does intrinsic abilities, and X-COM agents could theoretically one day be learning all manner of psionic skills like firestarting, telekinesis, teleportation, unaided mind control, and MIND BULLETS! Well, whatever you can think of, really.
With the psi-amp done, where mechanics are concerned the X@COM battlescape is now capable of everything seen in the original! (Not to mention all the other features I've added.)
I decided against releasing another R7 update and instead pushed the previously mentioned modding features back to a modest R8, which is on the horizon and closing fast.
6 comments
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Kyzrati
October 7, 2012 at 9:22 AMNo son, the neighbors insist it's a liability for the community. What if it eats Mr. Fluffy?
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Andrew Sundberg
October 8, 2012 at 12:21 AMAww ;~; I promise I'll feed him and clean up his litter and make sure he's loved, all by myself! And he'll never get into the neighbor's yards, I promise!
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Kyzrati
October 8, 2012 at 9:13 AMAh, but this is an X@COM chryssalid, and they can tear through fences, or walls for that matter... How is that safe?
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Andrew Sundberg
October 8, 2012 at 11:30 AMBecause he wuvs me! Can't you see?
*is slashed by sharp claws*
*slumps to the ground*
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Kyzrati
October 8, 2012 at 11:32 AMKids these days... just don't know how to take an alien menace seriously.
October 7, 2012 at 4:11 AM
I found a chryssalid, daddy! Can I keep him? :3