Mod: "Farm"
by Kyzrati on 20130422 , under Mods
Remember those eerily vacant farms? Wading across cornfields and searching barns while looking for the UFO crash/landing site? Modder 10101 has done an excellent job of recreating that experience in his aptly-titled mod "Farm".
This mission varies widely in scale since your squad lands in either a Skyranger, Lightning, or Avenger and begins with tech-level appropriate equipment as you face off against any of the possible UFO types including the scout, harvester, supply ship, terror ship, or even a massive battleship. (It's an impressive job considering the current limitations of the modding system.)
HQ will notify you of the class of UFO at the site (which may be either crash-landed or on the ground carrying out its own mission) and you can opt to press F10 to randomize the mission. As usual, beware facing off against against psionic races since they won't hesitate to mind control your soldiers with perhaps dire consequences for squadmates...
While the experience should be very similar to the original, at least one tactical difference I noticed while playing is that you'll be able to smash through hedges instead of always shooting your way through (jumping over low walls and fences would've been another option, but we decided to postpone the parkour functionality). Then of course there's the fact that we have gravity in X@COM, so you can literally bring down an entire barn with explosives if you like, or collapse upper floors by shooting out lower walls.
Get it on the files page, of course.
This mission varies widely in scale since your squad lands in either a Skyranger, Lightning, or Avenger and begins with tech-level appropriate equipment as you face off against any of the possible UFO types including the scout, harvester, supply ship, terror ship, or even a massive battleship. (It's an impressive job considering the current limitations of the modding system.)
HQ will notify you of the class of UFO at the site (which may be either crash-landed or on the ground carrying out its own mission) and you can opt to press F10 to randomize the mission. As usual, beware facing off against against psionic races since they won't hesitate to mind control your soldiers with perhaps dire consequences for squadmates...
While the experience should be very similar to the original, at least one tactical difference I noticed while playing is that you'll be able to smash through hedges instead of always shooting your way through (jumping over low walls and fences would've been another option, but we decided to postpone the parkour functionality). Then of course there's the fact that we have gravity in X@COM, so you can literally bring down an entire barn with explosives if you like, or collapse upper floors by shooting out lower walls.
Get it on the files page, of course.
Can you guess what's on top of those four round things? |
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